Update for Neverdarklands

Posted by on February 23, 2011

My patient public. A lot of my time dedicated to realizing this… medieval approach for fantasy roleplay has been dedicated to other persuasions of late. The plain and simple reason for this, in part, is a result of the frustrations had with the Toolset. In my pursuit of keeping my programming chops sharp, I have abreacted with the Construction Toolset; a dedicated mod editor/renderer for the Elder Scrolls IV: Oblivion system. It has been a refreshingly stable and equally robust platform through which I can employ my vision, which I am finding to be almost therapeutic by comparison. Much (if not all) of the work will be ported to NWN2 upon completion, and if I have it both ways, we will all have not one but two game independent modules from which to launch my vision of the Holy Roman Empire for gameplay. Stay tuned…

Support for this endeavor has been good, but we still need developers! Authors, mesh/texture modelers, scripters and so forth. Any volunteerism is appreciated.

Last modified on February 26, 2011

Categories: Announcements
Comments Off on Update for Neverdarklands

« | Home | »

Comments are closed.