An update: much of the real estate of this blog has been assigned, i.e. a number of articles now occupy the stubbed pages, particularly the Historical Backdrop, which is not exactly light reading, but served as a solid pedestal of research in compiling some of the causes and effects within the Neverdarklands module.
One of the territories that the player will travel through is near completion. It has been used as a testing ground for some of the scripts, to include dialog (“conversation”) and inventory control. In addition, module properties such as bloom, lighting, texturing, NPC placement and audio are set in place. This will probably serve as the starting point for the player adventuring through Neverdarklands.
And a refresher on object oriented code was in order! Still getting a grip on some of the rudimentary scripting assignments for general gameplay. Also for this blog… why should posts be sorted in descending order by default anyway?